const C3 = self.C3;
self.C3_GetObjectRefTable = function () {
	return [
		C3.Plugins.Sprite,
		C3.Behaviors.scrollto,
		C3.Behaviors.bound,
		C3.Behaviors.Physics,
		C3.Behaviors.Platform,
		C3.Behaviors.Bullet,
		C3.Behaviors.destroy,
		C3.Plugins.TiledBg,
		C3.Behaviors.solid,
		C3.Behaviors.Rotate,
		C3.Plugins.Spritefont2,
		C3.Behaviors.Sin,
		C3.Plugins.Keyboard,
		C3.Plugins.Touch,
		C3.Plugins.LocalStorage,
		C3.Plugins.Audio,
		C3.Plugins.System.Cnds.IsGroupActive,
		C3.Plugins.System.Cnds.OnLayoutStart,
		C3.Plugins.Audio.Acts.Stop,
		C3.Behaviors.Bullet.Acts.SetAngleOfMotion,
		C3.Behaviors.Bullet.Acts.SetSpeed,
		C3.Plugins.TiledBg.Cnds.CompareY,
		C3.Plugins.TiledBg.Acts.SetY,
		C3.Plugins.Sprite.Cnds.CompareY,
		C3.Plugins.Sprite.Acts.SetY,
		C3.Plugins.System.Cnds.EveryTick,
		C3.Plugins.Sprite.Cnds.OnCreated,
		C3.Plugins.System.Cnds.CompareVar,
		C3.Plugins.Sprite.Cnds.OnCollision,
		C3.Plugins.System.Acts.SubVar,
		C3.Plugins.Sprite.Acts.SetAnimFrame,
		C3.Plugins.Audio.Acts.Play,
		C3.Plugins.Sprite.Acts.Spawn,
		C3.Plugins.Sprite.Acts.Destroy,
		C3.Plugins.System.Acts.Wait,
		C3.Plugins.System.Acts.SetVar,
		C3.Plugins.System.Cnds.TriggerOnce,
		C3.Behaviors.scrollto.Acts.SetEnabled,
		C3.Plugins.Sprite.Cnds.IsBetweenAngles,
		C3.Plugins.Sprite.Acts.SetX,
		C3.Plugins.Sprite.Exps.X,
		C3.Plugins.Sprite.Acts.SetAngle,
		C3.Plugins.Keyboard.Cnds.IsKeyDown,
		C3.Plugins.Sprite.Exps.Angle,
		C3.Plugins.Sprite.Acts.SetPosToObject,
		C3.Plugins.System.Cnds.Else,
		C3.Plugins.System.Acts.AddVar,
		C3.Plugins.Spritefont2.Acts.SetText,
		C3.Plugins.Touch.Cnds.IsTouchingObject,
		C3.Plugins.Sprite.Acts.SetScale,
		C3.Plugins.System.Cnds.Repeat,
		C3.Plugins.System.Exps.choose,
		C3.Plugins.Sprite.Cnds.IsOutsideLayout,
		C3.Behaviors.Bullet.Acts.SetEnabled,
		C3.Plugins.System.Acts.CreateObject,
		C3.Plugins.System.Cnds.Every,
		C3.Plugins.LocalStorage.Acts.SetItem,
		C3.JavaScriptInEvents.Level_es_Event118_Act8,
		C3.Plugins.Spritefont2.Acts.Destroy,
		C3.Plugins.Touch.Cnds.OnTouchObject,
		C3.Plugins.System.Acts.GoToLayout,
		C3.Plugins.System.Acts.RestartLayout,
		C3.Plugins.Audio.Acts.SetSilent,
		C3.Plugins.LocalStorage.Acts.CheckItemExists,
		C3.Plugins.LocalStorage.Cnds.OnItemExists,
		C3.Plugins.LocalStorage.Acts.GetItem,
		C3.Plugins.LocalStorage.Cnds.OnItemGet,
		C3.Plugins.LocalStorage.Exps.ItemValue
	];
};
self.C3_JsPropNameTable = [
	{CentrarEm: 0},
	{RestritoAoLayout: 0},
	{Física: 0},
	{Plataforma: 0},
	{Player: 0},
	{Wheel_Left: 0},
	{Wheel_Right: 0},
	{Projétil: 0},
	{DestruirForaDoLayout: 0},
	{Trail: 0},
	{Shadow: 0},
	{BG_Road: 0},
	{BG_Beach: 0},
	{BG_Grass: 0},
	{BG_Tree: 0},
	{Right_Button: 0},
	{Left_Button: 0},
	{Lives: 0},
	{Home_Button_2: 0},
	{Sólido: 0},
	{Cars: 0},
	{Trucks: 0},
	{Girar: 0},
	{Scores: 0},
	{Repair: 0},
	{Obstacle_1: 0},
	{Obstacle_1_Start: 0},
	{Obstacle_1_End: 0},
	{EXIT: 0},
	{Car_Mechanic: 0},
	{EXIT2: 0},
	{EXIT3: 0},
	{EXIT4: 0},
	{Explosion: 0},
	{Score_TXT: 0},
	{BG_Game_Over: 0},
	{Restart: 0},
	{Home: 0},
	{SCORE_2_TXT: 0},
	{RECORD_TXT2: 0},
	{BG_Credits: 0},
	{Back_Button: 0},
	{BG_Settings: 0},
	{Sound_Button: 0},
	{Senóide: 0},
	{Game_Logo: 0},
	{Play_Button: 0},
	{Settings_Button: 0},
	{Credits_Button: 0},
	{GUGA_LOGO: 0},
	{Teclado: 0},
	{Toque: 0},
	{ArmazenamentoLocal: 0},
	{Áudio: 0},
	{SPEED: 0},
	{TRANSIT_SPEED: 0},
	{LIVES: 0},
	{SCORE: 0},
	{GAME_OVER: 0},
	{RECORD: 0},
	{Select: 0},
	{CREDITS: 0},
	{SETTINGS: 0},
	{SOUND: 0}
];

self.InstanceType = {
	Player: class extends self.ISpriteInstance {},
	Wheel_Left: class extends self.ISpriteInstance {},
	Wheel_Right: class extends self.ISpriteInstance {},
	Trail: class extends self.ISpriteInstance {},
	Shadow: class extends self.ISpriteInstance {},
	BG_Road: class extends self.ITiledBackgroundInstance {},
	BG_Beach: class extends self.ITiledBackgroundInstance {},
	BG_Grass: class extends self.ITiledBackgroundInstance {},
	BG_Tree: class extends self.ITiledBackgroundInstance {},
	Right_Button: class extends self.ISpriteInstance {},
	Left_Button: class extends self.ISpriteInstance {},
	Lives: class extends self.ISpriteInstance {},
	Home_Button_2: class extends self.ISpriteInstance {},
	Cars: class extends self.ISpriteInstance {},
	Trucks: class extends self.ISpriteInstance {},
	Scores: class extends self.ISpriteInstance {},
	Repair: class extends self.ISpriteInstance {},
	Obstacle_1: class extends self.ITiledBackgroundInstance {},
	Obstacle_1_Start: class extends self.ISpriteInstance {},
	Obstacle_1_End: class extends self.ISpriteInstance {},
	EXIT: class extends self.ITiledBackgroundInstance {},
	Car_Mechanic: class extends self.ISpriteInstance {},
	EXIT2: class extends self.ITiledBackgroundInstance {},
	EXIT3: class extends self.ITiledBackgroundInstance {},
	EXIT4: class extends self.ITiledBackgroundInstance {},
	Explosion: class extends self.ISpriteInstance {},
	Score_TXT: class extends self.ISpriteFontInstance {},
	BG_Game_Over: class extends self.ISpriteInstance {},
	Restart: class extends self.ISpriteInstance {},
	Home: class extends self.ISpriteInstance {},
	SCORE_2_TXT: class extends self.ISpriteFontInstance {},
	RECORD_TXT2: class extends self.ISpriteFontInstance {},
	BG_Credits: class extends self.ISpriteInstance {},
	Back_Button: class extends self.ISpriteInstance {},
	BG_Settings: class extends self.ISpriteInstance {},
	Sound_Button: class extends self.ISpriteInstance {},
	Game_Logo: class extends self.ISpriteInstance {},
	Play_Button: class extends self.ISpriteInstance {},
	Settings_Button: class extends self.ISpriteInstance {},
	Credits_Button: class extends self.ISpriteInstance {},
	GUGA_LOGO: class extends self.ISpriteInstance {},
	Teclado: class extends self.IInstance {},
	Toque: class extends self.IInstance {},
	ArmazenamentoLocal: class extends self.IInstance {},
	Áudio: class extends self.IInstance {}
}