var s_iScaleFactor = 1;
var s_bIsIphone = false;
var s_iOffsetX;
var s_iOffsetY;

/**
 * jQuery.browser.mobile (http://detectmobilebrowser.com/)
 * jQuery.browser.mobile will be true if the browser is a mobile device
 **/
(function(a){(jQuery.browser=jQuery.browser||{}).mobile=/android|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(ad|hone|od)|iris|kindle|lge |maemo|midp|mmp|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|symbian|tablet|treo|up\.(browser|link)|vodafone|wap|webos|windows (ce|phone)|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|e\-|e\/|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(di|rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|xda(\-|2|g)|yas\-|your|zeto|zte\-/i.test(a.substr(0,4))})(navigator.userAgent||navigator.vendor||window.opera);

$(window).resize(function() {
	sizeHandler();
});

function trace(szMsg){
    console.log(szMsg);
}

function getSize(Name) {
       var size;
       var name = Name.toLowerCase();
       var document = window.document;
       var documentElement = document.documentElement;
       if (window["inner" + Name] === undefined) {
               // IE6 & IE7 don't have window.innerWidth or innerHeight
               size = documentElement["client" + Name];
       }
       else if (window["inner" + Name] != documentElement["client" + Name]) {
               // WebKit doesn't include scrollbars while calculating viewport size so we have to get fancy

               // Insert markup to test if a media query will match document.doumentElement["client" + Name]
               var bodyElement = document.createElement("body");
               bodyElement.id = "vpw-test-b";
               bodyElement.style.cssText = "overflow:scroll";
               var divElement = document.createElement("div");
               divElement.id = "vpw-test-d";
               divElement.style.cssText = "position:absolute;top:-1000px";
               // Getting specific on the CSS selector so it won't get overridden easily
               divElement.innerHTML = "<style>@media(" + name + ":" + documentElement["client" + Name] + "px){body#vpw-test-b div#vpw-test-d{" + name + ":7px!important}}</style>";
               bodyElement.appendChild(divElement);
               documentElement.insertBefore(bodyElement, document.head);

               if (divElement["offset" + Name] == 7) {
                       // Media query matches document.documentElement["client" + Name]
                       size = documentElement["client" + Name];
               }
               else {
                       // Media query didn't match, use window["inner" + Name]
                       size = window["inner" + Name];
               }
               // Cleanup
               documentElement.removeChild(bodyElement);
       }
       else {
               // Default to use window["inner" + Name]
               size = window["inner" + Name];
       }
       return size;
};


window.addEventListener("orientationchange", onOrientationChange );


function onOrientationChange(){
    if (window.matchMedia("(orientation: portrait)").matches) {
       // you're in PORTRAIT mode	   
	   sizeHandler();
    }

    if (window.matchMedia("(orientation: landscape)").matches) {
       // you're in LANDSCAPE mode   
	   sizeHandler();
    }
	
}

function isChrome(){
    var isChrome = /Chrome/.test(navigator.userAgent) && /Google Inc/.test(navigator.vendor);
    return isChrome;
}

function isMobile(){
    if(isIpad()){
        return true;
    }
    
    return jQuery.browser.mobile;
}


function isIpad() {
    var isIpad = navigator.userAgent.toLowerCase().indexOf('ipad') !== -1;

    if (!isIpad && navigator.userAgent.match(/Mac/) && navigator.maxTouchPoints && navigator.maxTouchPoints > 2) {
        return true;
    }

    return isIpad;
}

function isIOS() {
   var iDevices = [
       'iPad Simulator',
       'iPhone Simulator',
       'iPod Simulator',
       'iPad',
       'iPhone',
       'iPod' 
   ]; 

   if (navigator.userAgent.toLowerCase().indexOf("iphone") !== -1){
       s_bIsIphone = true;
   }
           
   while (iDevices.length) {
       if (navigator.platform === iDevices.pop()){
           
               
           return true; 
       } 
   } 
   s_bIsIphone = false;

   return false; 
}

function getIOSWindowHeight() {
    // Get zoom level of mobile Safari
    // Note, that such zoom detection might not work correctly in other browsers
    // We use width, instead of height, because there are no vertical toolbars :)
    var zoomLevel = document.documentElement.clientWidth / window.innerWidth;

    // window.innerHeight returns height of the visible area. 
    // We multiply it by zoom and get out real height.
    return window.innerHeight * zoomLevel;
};

// You can also get height of the toolbars that are currently displayed
function getHeightOfIOSToolbars() {
    var tH = (window.orientation === 0 ? screen.height : screen.width) -  getIOSWindowHeight();
    return tH > 1 ? tH : 0;
};

//THIS FUNCTION MANAGES THE CANVAS SCALING TO FIT PROPORTIONALLY THE GAME TO THE CURRENT DEVICE RESOLUTION
function sizeHandler() {
	window.scrollTo(0, 1);

	if (!$("#canvas")){
		return;
	}

        

	var h;
        if(platform.name.toLowerCase() === "safari"){
            h = getIOSWindowHeight();
        }else{ 
            h = getSize("Height");
        }
        
        var w = getSize("Width");
        
        _checkOrientation(w,h);

	var multiplier = Math.min((h / CANVAS_HEIGHT), (w / CANVAS_WIDTH));

	var destW = Math.round( CANVAS_WIDTH * multiplier );
        var destH = Math.round( CANVAS_HEIGHT * multiplier );
        
        var iAdd = 0;
        if (destH < h){
            iAdd = h-destH;
            destH += iAdd;
            destW += iAdd*(CANVAS_WIDTH/CANVAS_HEIGHT);
        }else  if (destW < w){
            iAdd = w-destW;
            destW += iAdd;
            destH += iAdd*(CANVAS_HEIGHT/CANVAS_WIDTH);
        }

        var fOffsetY = ((h / 2) - (destH / 2));
        var fOffsetX = ((w / 2) - (destW / 2));
        var fGameInverseScaling = (CANVAS_WIDTH/destW);

        if( fOffsetX*fGameInverseScaling < -EDGEBOARD_X ||  
            fOffsetY*fGameInverseScaling < -EDGEBOARD_Y ){
            multiplier = Math.min( h / (CANVAS_HEIGHT-(EDGEBOARD_Y*2)), w / (CANVAS_WIDTH-(EDGEBOARD_X*2)));
            destW = Math.round( CANVAS_WIDTH * multiplier );
            destH = Math.round( CANVAS_HEIGHT * multiplier );
            fOffsetY = ( h - destH ) / 2;
            fOffsetX = ( w - destW ) / 2;
            
            fGameInverseScaling = (CANVAS_WIDTH/destW);
        }

        s_iOffsetX = (-1*fOffsetX * fGameInverseScaling);
        s_iOffsetY = (-1*fOffsetY * fGameInverseScaling);
        
        if(fOffsetY >= 0 ){
            s_iOffsetY = 0;
        }
        
        if(fOffsetX >= 0 ){
            s_iOffsetX = 0;
        }
        
        if(s_oInterface !== null){
            s_oInterface.refreshButtonPos();
        }
        if(s_oMenu !== null){
            s_oMenu.refreshButtonPos( );
        }
        
        if(s_oSelectPlayers !== null){
            s_oSelectPlayers.refreshButtonPos( );
        }

        if(s_bIsIphone){
            canvas = document.getElementById('canvas');
            s_oStage.canvas.width = destW*2;
            s_oStage.canvas.height = destH*2;
            canvas.style.width = destW+"px";
            canvas.style.height = destH+"px";
            var iScale = Math.min(destW / CANVAS_WIDTH, destH / CANVAS_HEIGHT);
            s_oStage.scaleX = s_oStage.scaleY = iScale*2;  
        }else if(s_bMobile || isChrome()){
            $("#canvas").css("width",destW+"px");
            $("#canvas").css("height",destH+"px");
        }else{
            s_oStage.canvas.width = destW;
            s_oStage.canvas.height = destH;

            s_iScaleFactor = Math.min(destW / CANVAS_WIDTH, destH / CANVAS_HEIGHT);
            s_oStage.scaleX = s_oStage.scaleY = s_iScaleFactor; 
        }
        
        if(fOffsetY < 0){
            $("#canvas").css("top",fOffsetY+"px");
        }else{
            // centered game
            fOffsetY = (h - destH)/2;
            $("#canvas").css("top",fOffsetY+"px");
        }
        
        $("#canvas").css("left",fOffsetX+"px");
        
        fullscreenHandler();
};


function _checkOrientation(iWidth,iHeight){
    if(s_bMobile && ENABLE_CHECK_ORIENTATION){
        if( iWidth>iHeight ){ 
            if( $(".orientation-msg-container").attr("data-orientation") === "landscape" ){
                $(".orientation-msg-container").css("display","none");
                s_oMain.startUpdate();
            }else{
                $(".orientation-msg-container").css("display","block");
                s_oMain.stopUpdate();
            }  
        }else{
            if( $(".orientation-msg-container").attr("data-orientation") === "portrait" ){
                $(".orientation-msg-container").css("display","none");
                s_oMain.startUpdate();
            }else{
                $(".orientation-msg-container").css("display","block");
                s_oMain.stopUpdate();
            }   
        }
    }
}


function playSound(szSound,iVolume,bLoop){
    if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){

        s_aSounds[szSound].play();
        s_aSounds[szSound].volume(iVolume);

        s_aSounds[szSound].loop(bLoop);

        return s_aSounds[szSound];
    }
    return null;
}

function stopSound(szSound){
    if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
        s_aSounds[szSound].stop();
    }
}   

function setVolume(szSound, iVolume){
    if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
        s_aSounds[szSound].volume(iVolume);
    }
}  

function setMute(szSound, bMute){
    if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
        s_aSounds[szSound].mute(bMute);
    }
}


function createBitmap(oSprite, iWidth, iHeight){
	var oBmp = new createjs.Bitmap(oSprite);
	var hitObject = new createjs.Shape();
	
	if (iWidth && iHeight){
		hitObject .graphics.beginFill("#fff").drawRect(0, 0, iWidth, iHeight);
	}else{
		hitObject .graphics.beginFill("#ff0").drawRect(0, 0, oSprite.width, oSprite.height);
	}

	oBmp.hitArea = hitObject;

	return oBmp;
}

function createSprite(oSpriteSheet, szState, iRegX,iRegY,iWidth, iHeight){
	if(szState !== null){
		var oRetSprite = new createjs.Sprite(oSpriteSheet, szState);
	}else{
		var oRetSprite = new createjs.Sprite(oSpriteSheet);
	}
	
	var hitObject = new createjs.Shape();
	hitObject .graphics.beginFill("#000000").drawRect(-iRegX, -iRegY, iWidth, iHeight);

	oRetSprite.hitArea = hitObject;
	
	return oRetSprite;
}

function pad(n, width, z) {
    z = z || '0';
    n = n + '';
    return n.length >= width ? n : new Array(width - n.length + 1).join(z) + n;
}

function randomFloatBetween(minValue,maxValue,precision){
    if(typeof(precision) === 'undefined'){
        precision = 2;
    }
    return parseFloat(Math.min(minValue + (Math.random() * (maxValue - minValue)),maxValue).toFixed(precision));
}

function rotateVector2D( iAngle, v) { 
	var iX = v.getX() * Math.cos( iAngle ) + v.getY() * Math.sin( iAngle );
	var iY = v.getX() * (-Math.sin( iAngle )) + v.getY() * Math.cos( iAngle ); 
	v.set( iX, iY );
}

function tweenVectorsOnX( vStart, vEnd, iLerp ){
    var iNewX = vStart + iLerp *( vEnd-vStart);
    return iNewX;
}

function shuffle(array) {
  var currentIndex = array.length
    , temporaryValue
    , randomIndex
    ;

  // While there remain elements to shuffle...
  while (0 !== currentIndex) {

    // Pick a remaining element...
    randomIndex = Math.floor(Math.random() * currentIndex);
    currentIndex -= 1;

    // And swap it with the current element.
    temporaryValue = array[currentIndex];
    array[currentIndex] = array[randomIndex];
    array[randomIndex] = temporaryValue;
  }

  return array;
}

function bubbleSort(a)
{
    var swapped;
    do {
        swapped = false;
        for (var i=0; i < a.length-1; i++) {
            if (a[i] > a[i+1]) {
                var temp = a[i];
                a[i] = a[i+1];
                a[i+1] = temp;
                swapped = true;
            }
        }
    } while (swapped);
}

function compare(a,b) {
  if (a.index > b.index)
     return -1;
  if (a.index < b.index)
    return 1;
  return 0;
}

//----------------------
		// Linear	
		/**
		 * Interpolates a value between b and c parameters
		 * <p></br><b>Note:</b></br>
		 * &nbsp&nbsp&nbspt and d parameters can be in frames or seconds/milliseconds
		 *
		 * @param t Elapsed time
		 * @param b Initial position
		 * @param c Final position
		 * @param d Duration
		 * @return A value between b and c parameters
		 */

function easeLinear (t, b, c, d){
			return c*t/d + b;
}

//----------------------
		// Quad		
		/**
		 * Interpolates a value between b and c parameters
		 * <p></br><b>Note:</b></br>
		 * &nbsp&nbsp&nbspt and d parameters can be in frames or seconds/milliseconds
		 *
		 * @param t Elapsed time
		 * @param b Initial position
		 * @param c Final position
		 * @param d Duration
		 * @return A value between b and c parameters
		 */	

function easeInQuad (t, b, c, d){
			return c*(t/=d)*t + b;
		}
//----------------------
		// Sine	
		/**
		 * Interpolates a value between b and c parameters
		 * <p></br><b>Note:</b></br>
		 * &nbsp&nbsp&nbspt and d parameters can be in frames or seconds/milliseconds
		 *
		 * @param t Elapsed time
		 * @param b Initial position
		 * @param c Final position
		 * @param d Duration
		 * @return A value between b and c parameters
		 */	                
                
function easeInSine (t, b, c, d) {
			return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
		}
                
                
                
function easeInCubic (t, b, c, d) {
			return c*(t/=d)*t*t + b;
		};                


function getTrajectoryPoint(t,p){
    var result = new createjs.Point();
    var oneMinusTSq = (1-t) * (1-t);
    var TSq = t*t;
    result.x = oneMinusTSq*p.start.x+2*(1-t)*t*p.traj.x+TSq*p.end.x;
    result.y = oneMinusTSq*p.start.y+2*(1-t)*t*p.traj.y+TSq*p.end.y;
    return result;
}

function formatTime(iTime){	
    iTime/=1000;
    var iMins = Math.floor(iTime/60);
    var iSecs = iTime-(iMins*60);
    iSecs = parseFloat(iSecs).toFixed(1)
    
    var szRet = "";

    if ( iMins < 10 ){
            szRet += "0" + iMins + ":";
    }else{
            szRet += iMins + ":";
    }

    if ( iSecs < 10 ){
            szRet += "0" + iSecs;
    }else{
            szRet += iSecs;
    }	

    return szRet;
}

function degreesToRadians(iAngle){
    return iAngle * Math.PI / 180;
}

function checkRectCollision(bitmap1,bitmap2) {
    var b1, b2;
    b1 = getBounds(bitmap1,0.9);
    b2 = getBounds(bitmap2,0.98);
    return calculateIntersection(b1,b2);
}

function calculateIntersection(rect1, rect2){
    // first we have to calculate the
    // center of each rectangle and half of
    // width and height
    var dx, dy, r1={}, r2={};
    r1.cx = rect1.x + (r1.hw = (rect1.width /2));
    r1.cy = rect1.y + (r1.hh = (rect1.height/2));
    r2.cx = rect2.x + (r2.hw = (rect2.width /2));
    r2.cy = rect2.y + (r2.hh = (rect2.height/2));

    dx = Math.abs(r1.cx-r2.cx) - (r1.hw + r2.hw);
    dy = Math.abs(r1.cy-r2.cy) - (r1.hh + r2.hh);

    if (dx < 0 && dy < 0) {
      dx = Math.min(Math.min(rect1.width,rect2.width),-dx);
      dy = Math.min(Math.min(rect1.height,rect2.height),-dy);
      return {x:Math.max(rect1.x,rect2.x),
              y:Math.max(rect1.y,rect2.y),
              width:dx,
              height:dy,
              rect1: rect1,
              rect2: rect2};
    } else {
      return null;
    }
}

function getBounds(obj,iTolerance) {
    var bounds={x:Infinity,y:Infinity,width:0,height:0};
    if ( obj instanceof createjs.Container ) {
      bounds.x2 = -Infinity;
      bounds.y2 = -Infinity;
      var children = obj.children, l=children.length, cbounds, c;
      for ( c = 0; c < l; c++ ) {
        cbounds = getBounds(children[c],1);
        if ( cbounds.x < bounds.x ) bounds.x = cbounds.x;
        if ( cbounds.y < bounds.y ) bounds.y = cbounds.y;
        if ( cbounds.x + cbounds.width > bounds.x2 ) bounds.x2 = cbounds.x + cbounds.width;
        if ( cbounds.y + cbounds.height > bounds.y2 ) bounds.y2 = cbounds.y + cbounds.height;
        //if ( cbounds.x - bounds.x + cbounds.width  > bounds.width  ) bounds.width  = cbounds.x - bounds.x + cbounds.width;
        //if ( cbounds.y - bounds.y + cbounds.height > bounds.height ) bounds.height = cbounds.y - bounds.y + cbounds.height;
      }
      if ( bounds.x == Infinity ) bounds.x = 0;
      if ( bounds.y == Infinity ) bounds.y = 0;
      if ( bounds.x2 == Infinity ) bounds.x2 = 0;
      if ( bounds.y2 == Infinity ) bounds.y2 = 0;
      
      bounds.width = bounds.x2 - bounds.x;
      bounds.height = bounds.y2 - bounds.y;
      delete bounds.x2;
      delete bounds.y2;
    } else {
      var gp,gp2,gp3,gp4,imgr={},sr;
      if ( obj instanceof createjs.Bitmap ) {
        sr = obj.sourceRect || obj.image;

        imgr.width = sr.width * iTolerance;
        imgr.height = sr.height * iTolerance;
      } else if ( obj instanceof createjs.Sprite ) {
        if ( obj.spriteSheet._frames && obj.spriteSheet._frames[obj.currentFrame] && obj.spriteSheet._frames[obj.currentFrame].image ) {
          var cframe = obj.spriteSheet.getFrame(obj.currentFrame);
          imgr.width =  cframe.rect.width;
          imgr.height =  cframe.rect.height;
          imgr.regX = cframe.regX;
          imgr.regY = cframe.regY;
        } else {
          bounds.x = obj.x || 0;
          bounds.y = obj.y || 0;
        }
      } else {
        bounds.x = obj.x || 0;
        bounds.y = obj.y || 0;
      }

      imgr.regX = imgr.regX || 0; imgr.width  = imgr.width  || 0;
      imgr.regY = imgr.regY || 0; imgr.height = imgr.height || 0;
      bounds.regX = imgr.regX;
      bounds.regY = imgr.regY;
      
      gp  = obj.localToGlobal(0         -imgr.regX,0          -imgr.regY);
      gp2 = obj.localToGlobal(imgr.width-imgr.regX,imgr.height-imgr.regY);
      gp3 = obj.localToGlobal(imgr.width-imgr.regX,0          -imgr.regY);
      gp4 = obj.localToGlobal(0         -imgr.regX,imgr.height-imgr.regY);

      bounds.x = Math.min(Math.min(Math.min(gp.x,gp2.x),gp3.x),gp4.x);
      bounds.y = Math.min(Math.min(Math.min(gp.y,gp2.y),gp3.y),gp4.y);
      bounds.width = Math.max(Math.max(Math.max(gp.x,gp2.x),gp3.x),gp4.x) - bounds.x;
      bounds.height = Math.max(Math.max(Math.max(gp.y,gp2.y),gp3.y),gp4.y) - bounds.y;
    }
    return bounds;
}

function NoClickDelay(el) {
	this.element = el;
	if( window.Touch ) this.element.addEventListener('touchstart', this, false);
}
//Fisher-Yates Shuffle
function shuffle(array) {
        var counter = array.length, temp, index;
        // While there are elements in the array
        while (counter > 0) {
            // Pick a random index
            index = Math.floor(Math.random() * counter);
            // Decrease counter by 1
            counter--;
            // And swap the last element with it
            temp = array[counter];
            array[counter] = array[index];
            array[index] = temp;
        }
        return array;
}

NoClickDelay.prototype = {
handleEvent: function(e) {
    switch(e.type) {
        case 'touchstart': this.onTouchStart(e); break;
        case 'touchmove': this.onTouchMove(e); break;
        case 'touchend': this.onTouchEnd(e); break;
    }
},
	
onTouchStart: function(e) {
    e.preventDefault();
    this.moved = false;
    
    this.element.addEventListener('touchmove', this, false);
    this.element.addEventListener('touchend', this, false);
},
	
onTouchMove: function(e) {
    this.moved = true;
},
	
onTouchEnd: function(e) {
    this.element.removeEventListener('touchmove', this, false);
    this.element.removeEventListener('touchend', this, false);
    
    if( !this.moved ) {
        var theTarget = document.elementFromPoint(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
        if(theTarget.nodeType == 3) theTarget = theTarget.parentNode;
        
        var theEvent = document.createEvent('MouseEvents');
        theEvent.initEvent('click', true, true);
        theTarget.dispatchEvent(theEvent);
    }
}

};

(function() {
    var hidden = "hidden";

    // Standards:
    if (hidden in document)
        document.addEventListener("visibilitychange", onchange);
    else if ((hidden = "mozHidden") in document)
        document.addEventListener("mozvisibilitychange", onchange);
    else if ((hidden = "webkitHidden") in document)
        document.addEventListener("webkitvisibilitychange", onchange);
    else if ((hidden = "msHidden") in document)
        document.addEventListener("msvisibilitychange", onchange);
    // IE 9 and lower:
    else if ('onfocusin' in document)
        document.onfocusin = document.onfocusout = onchange;
    // All others:
    else
        window.onpageshow = window.onpagehide 
            = window.onfocus = window.onblur = onchange;

    function onchange (evt) {
        var v = 'visible', h = 'hidden',
            evtMap = { 
                focus:v, focusin:v, pageshow:v, blur:h, focusout:h, pagehide:h 
            };

        evt = evt || window.event;
		
        if (evt.type in evtMap){
            document.body.className = evtMap[evt.type];
        }else{        
            document.body.className = this[hidden] ? "hidden" : "visible";

			if(document.body.className === "hidden"){
				s_oMain.stopUpdate();
                                                      if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
                                                          createjs.Sound.muted = true;
                                                      }
			}else{
				s_oMain.startUpdate();
                                                       if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
                                                          if(s_bAudioActive===true){
                                                              createjs.Sound.muted = false;
                                                          }
                                                      }
			}
		}
    }
})();

function ctlArcadeResume(){
    if(s_oMain !== null){
        s_oMain.startUpdate();
        if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
            createjs.Sound.muted = true;
        }
    }
}

function ctlArcadePause(){
    if(s_oMain !== null){
        s_oMain.stopUpdate();
        if(DISABLE_SOUND_MOBILE === false || s_bMobile === false){
            if(s_bAudioActive===true){
                createjs.Sound.muted = false;
            }
        }
    }
    
}

function getParamValue(paramName){
        var url = window.location.search.substring(1);
        var qArray = url.split('&'); 
        for (var i = 0; i < qArray.length; i++) 
        {
                var pArr = qArray[i].split('=');
                if (pArr[0] == paramName) 
                        return pArr[1];
        }
}



function fullscreenHandler(){
    if (!ENABLE_FULLSCREEN || !screenfull.isEnabled){
       return;
    }
	
    s_bFullscreen = screenfull.isFullscreen;

    if (s_oInterface !== null){
        s_oInterface.resetFullscreenBut();
    }

    if (s_oMenu !== null){
        s_oMenu.resetFullscreenBut();
    }
    
    if(s_oSelectPlayers !== null){
        s_oSelectPlayers.resetFullscreenBut();
    }
}


if (screenfull.isEnabled) {
    screenfull.on('change', function(){
            s_bFullscreen = screenfull.isFullscreen;

            if (s_oInterface !== null){
                s_oInterface.resetFullscreenBut();
            }

            if (s_oMenu !== null){
                s_oMenu.resetFullscreenBut();
            }
            
            if(s_oSelectPlayers !== null){
                s_oSelectPlayers.resetFullscreenBut();
            }
    });
}



